qmk tap dance
Means you want to send a 'HOLD'. * Good places to put an advanced tap dance: * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon. Within the function, you’ll most likely want to know the number of keypresses: access the count variable with state->count. Tap dance, or how to let a key do more with one, two, three by Thomas Baart Well, that's the bulk of it! This mirrors the use of, is the active layer, and toggling it on or off accordingly. Post was not sent - check your email addresses! And if you’re handy with code, you can even use the Quad Function Tap Dance to have it do something different on both tap and hold. The struct is defined in qmk_firmware\quantum\process_keycode\process_tap_dance.h. Tap Dance is a feature that is able to make a key do something different depending on how many times you’ve pressed it. More layer-related functions can be found in action_layer.h. As far as I can tell the online QMK configurator doesn't give you full functionality such as tap dance or having the RGB lighting change colour depending on current layer. Leader Key Send keycode or perform action based on sequence of keys pressed. Hardware Features. We can’t invoke the RESET keycode in a custom function like this, but thankfully reset_keyboard() is a built-in function that’ll reset the board for us: In the examples so far, we only had one tap dance. New Vids Weekly! I want to set up a tap dance to send ESC on tap and go to layer 0 on double-tap. Gergoplex QMK keymap. All the enums used in the examples are declared like this: Allow one key to have 4 (or more) functions, depending on number of presses, and if the key is held or tapped. Hey there folks. Tap Dance. Although, I feel like dual keys are slower than normal keys. Based on the open-source QMK firmware. You can plug out your keyboard and plug it back in to revert to your default layer, but it’s better to avoid the hassle by including a TO(layer) key on the target layer. Below your layers and custom keycodes, add the following: Below your LAYOUT, define each of the tapdance functions: Wrap each tapdance keycode in TD() when including it in your keymap, e.g. * feature. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. Implementation Details :id=implementation. In some cases not using the C pre-processor helps. But if you want a deeper understanding of what's going on behind the scenes, then read on for the explanation of how it all works! Skip to content. For this example, we will set up a key to function as KC_QUOT on single-tap, as MO(_MY_LAYER) on single-hold, and TG(_MY_LAYER) on double-tap. Now, at the bottom of your keymap.c file, you'll need to add the following: And then simply use TD(X_CTL) anywhere in your keymap. For example, if you used the above #define statement and set up a Tap Dance key that sends Space on single-tap and Enter on double-tap, then this key will send ENT only if you tap this key twice in less than 175ms. With ACTION_TAP_DANCE_DOUBLE you can cover most use cases, sending one key on a single tap and another when tapped twice. This is useful to send tapped keycodes that normally require, , such as parentheses or curly braces—or other modified keycodes, such as. ErgoDox: Day 66 - Tap dance Posted in Hacking , Keyboard , ErgoDox , Ergonomics , on 2016-06-27 In the past, I usually updated every week, but this last one took longer, almost two weeks. When adding a tap dance to an alpha character (A-Z), it’s a good idea to pick a relatively rare character that you won’t often have to type twice back to back. When customizing your Tap Dance, the qk_tap_dance_state that is given as a parameter for your callback functions has more variables than just count. A tap dance is finished when one of two things happen: Lastly, when the tap dance is reset, on_dance_reset_fn is called. * How to add a new home row td_th (tap dance tap hold) key: * Go to all the places that say "Edit this to add a td_th" * and modify the code to add the new key. For more demanding cases, you can use ACTION_TAP_DANCE_FN and its advanced variants, specifying one or more callbacks to fully customize your tap dance. And if you’re handy with code, you can even use the Quad Function Tap Dance to have it do something different on both tap and hold. You may want to do something on each single keypress, instead of just handling the total number of presses at the end. When you want the second keycode to switch to a layer, you may use ACTION_TAP_DANCE_DUAL_ROLE(kc, layer). Userspace. Both names will work. // DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap, // action when hitting 'pp'. Feel free to use that sample and replace the codes that are registered with the codes you want to use. It won’t be called on key up. Pastebin is a website where you can store text online for a set period of time. When a tap dance is finished, on_dance_finished_fn gets called. Unlock advanced QMK features such as tap-dance, config.h tweaks, and more. In your keymap.c file, define the variables and definitions, then add to your keymap: This section details several complex tap dance examples. In the example, it first registers a shift modifier by register_code(KC_RSFT), and then sends the (now shifted) key of KC_SCLN. QMK can also control single-color LEDs with PWM (a.k.a. You can work around this fact by using one of the advanced tap dances below. If a tap dance function existed on the. Note that I used ACTION_TAP_DANCE_FN_ADVANCED_TIME() instead of ACTION_TAP_DANCE_FN_ADVANCED(). This is typically indicitive that you are trying to "tap" the key. For more complicated cases, use the third or fourth options (examples of each are listed below). The SINGLE_HOLD case works in conjunction with ql_reset() to switch to _MY_LAYER while the tap dance key is held, and to switch away from _MY_LAYER when the key is released. // Handle the possible states for each tapdance keycode you define: // For a layer-tap key, use `layer_on(_MY_LAYER)` here, // Allow nesting of 2 parens `((` within tapping term, // For a layer-tap key, use `layer_off(_MY_LAYER)` here, // Define `ACTION_TAP_DANCE_FN_ADVANCED()` for each tapdance keycode, passing in `finished` and `reset` functions, Example 6: Using tap dance for momentary-layer-switch and layer-toggle keys :id=example-6, Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. by Thomas December 9, 2018. . Finally, to get this tap dance key working, be sure to include TD(QUOT_LAYR) in your keymaps[]. Sometimes, you might want to switch between layers in a macro or as part of a tap dance routine. Each layer is a single list of QMK keycodes the same length as the keyboard’s LAYOUT macro. Finally, to get this tap dance key working, be sure to include. With it, you can make a key do something different depending on the number of times you press it. Custom keycodes are not supported. Here's how algernon describes the feature: , because the feature is disabled by default. If you want to implement this in your userspace, then you may want to check out how, checks in conditions. backlighting), and per-key RGB LEDs (a.k.a. Make it your own with this guide. Tap them, and they act normal, hold them they become modifier keys. When a timespan with the length of TAPPING_TERM in milliseconds has passed since the most recent keypress, the function you passed as its argument is called. When you want to reset your firmware, you can press the reset button or short the RST pin with GND. keymap.c is attached (click “For QMK” above for a link to this file) config.h #pragma once #define TAPPING_TERM 200 #define TAPPING_TOGGLE 2 #define SOLENOID_MIN_DWELL 40 #define SOLENOID_MAX_DWELL 80. rules.mk TAP_DANCE_ENABLE = yes HAPTIC_ENABLE += SOLENOID One of the great things about ErgoDox is the dual function keys and layers. time to make your Tap Dance keys easier for you to use, and that this has changed the way your other keys handle interrupts. While tap dancing on your keyboard is probably not recommended, it is a useful way to get some more mileage out of a key. QMK collaborator Drashna in response to the question “Programming mod tap keys for shifted keycodes“, 2018-06-05. Use ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term). Open-source keyboard firmware for Atmel AVR and Arm USB families - qmk/qmk_firmware. As previously said, the way to create a dual-role key is to use what’s known as a “mod-tap” in QMK. Tap Dance. All these services are provided at very reasonable rates. With qmk and tapdance this all changes because when enabled and coded, the tap dance functionality will say “when pressed once” output a , when “pressed twice in 500ms” output super happy fun guy . Tap Dance The number of times a key is tapped determines the keycode or action. @bennypowers: Hey there folks. Put it here so it can be used in any keymap. Tap dance isn’t without its own issues but these are easily addressed by the tap_layer routine to set the Shift layer immediately (for whatever reason, doing so within the tap_shift routine suffers the LT macro’s latency issue) and mod mask primitives to handle modifiers (tap dance appears to … QMK files for KeyboardIO Atreus modified with layer-indicating WS2812 RGB LED - config.h To do this we use the layer_state_is(layer) function which returns true if the given layer is active. Note that I used. They need to be declared before registering them, so the code in this step needs to be higher up in the file than the code from the next step. I used to have a lot of macros (a layer of unix commands for example) LED customisation is a bit of a pain for drop keyboards, in my view. Similar to the first option, the second option is good for simple layer-switching cases. Issues & PR Score: This score is calculated by counting number of weeks with non-zero issues or PR activity in the last 1 year period. Especially handy to squeeze more use out of your utility keys! After this, you'll want to use the tap_dance_actions array to specify what actions shall be taken when a tap-dance key is in action. AUTO_SHIFT_ENABLE = yes # allow automagic shifting TAP_DANCE_ENABLE = yes # allow multi-tap keys RGBLIGHT_ENABLE = yes # addressable LEDs If you had different hardware, you could specify the driver with a WS2812_DRIVER option. I use QMK firmware on my custom keyboards.I recently started using tap dancing and one-shot layers. A left pinky key will close a tab/window on two taps, and quit an application on three. // In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms. What if, indeed! // Key has not been interrupted, but the key is still held. Tap Dance is a powerful feature in QMK that lets a key do something else when pressed more than once. A tap dance will be reset: While you can make your tap dance skip the finished function, you can’t skip the reset: on_dance_reset_fn will always be called. If a keyboard supports mulitple LAYOUT macros you can specify which macro to … MORE Tappy videos on my channel! Hit it twice, rapidly -- send a colon. How many degrees clockwise to rotate the key. // keystrokes of the key, and not the 'double tap' action/macro. @tuftman-0. file, define the variables and definitions, then add to your keymap: // Tap once for Escape, twice for Caps Lock, // Add tap dance item in place of a key code. I’d like to note a few things that can be of interest about the order of events and when they trigger. The tap-dance feature had a number of very annoying bugs, which I wanted to iron out for some time now. The documentation provides an excellent example for precisely this scenario: Send : on Single Tap, ; on Double Tap. Example 2: Send "Safety Dance!" QMK Basics. While Tap-Hold options are fantastic, they are not without their issues. . Finally, introduce user accounts, which would unlock a host of new features. backlighting), and per-key RGB LEDs (a.k.a. layer_on activates a layer, and layer_off deactivates it. The example is below. If it is not, we fire off the old one first, then register the new one. This allows for longer tap counts, with minimal impact on responsiveness. Currently, there are five possible options: otherwise. Finally, the fifth option is particularly useful if your non-Tap-Dance keys start behaving weirdly after adding the code for your Tap Dance keys. A core group of collaborators maintains QMK Firmware, QMK Configurator, QMK Toolbox, qmk.fm, and this documentation with the help of community members like you. ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn): Calls the first specified function - defined in the user keymap - on every tap, the second function when the dance action finishes (like the previous option), and the last function when the tap dance action resets. Next, you will want to define some tap-dance keys, which is easiest to do with the TD() macro, that takes a number which will later be used as an index into the tap_dance_actions array. This adds a little less than 1k to the firmware size. Please LIKE and SUBSCRIBE! Thankfully, tap dances are fully customizable and so a workaround is easy. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). Terminal. (this functions like the TG layer keycode). In some cases not using the C pre-processor helps. In the example, I used Q because that letter often doesn’t occur two times in a row. * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit. The use of cur_dance() and ql_tap_state mirrors the above examples. The example is below. Tap once, switch to Layer 1, Tap again go back to Layer 0. First, you will need TAP_DANCE_ENABLE = yes in your rules.mk, because the feature is disabled by default. QMK collaborator Drashna in response to the question “Programming mod tap keys for shifted keycodes“, 2018-06-05. Customizing on each tap with a custom tapping term, qmk_firmware\quantum\process_keycode\process_tap_dance.h, Cheat sheet: Custom keyboard mounting styles, A key other than the tap dance key was pressed within the, Directly after a dance is finished (so directly after. This is useful to send tapped keycodes that normally require Shift, such as parentheses or curly braces—or other modified keycodes, such as Control + X. A left thumb key will copy on one tap, paste on two, and cut on three. You can also find helpful info at the OLKB subreddit. Here's my code: ```c // Tap Dance #define SUPESC TD(TD_SUPER_ESCAPE) // Tap Dance Declarations enum { TD_SUPER_ESCAPE = 0 }; qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for Esc, twice for normal mode [TD_SUPER_ESCAPE] = ACTION_TAP_DANCE_DUAL_ROLE(KC_ESC, … * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold" * feature. ACTION_TAP_DANCE_DOUBLE(kc1, kc2) sends the first keycode when tapped once, and the second keycode when tapped twice. Tap-Hold Configuration. With qmk and tapdance this all changes because when enabled and coded, the tap dance functionality will say “when pressed once” output a , when “pressed twice in … What if you have something specific in mind? Tap-Hold Configuration. RGB Matrix). If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. An enum{} in the keymap.c file generates indexes for the keys and an array holds the action definitions: instead of using this specific Tap Dance function. (I intentionally skip one tap to avoid accidental closing. Tap Dance can be used to mimic MO(layer) and TG(layer) functionality. * has ended, but the key is still being pressed down. * letter 'p', the word 'pepper' would be quite frustating to type. Suggested use case for this return value is when you want to send two. * How to figure out tap dance state: interrupted and pressed. QMK Any (or How to Setup a Custom Quantum Keycode) Published: Feb 5, 2020. All gists Back to GitHub Sign in Sign up Sign in Sign up {{ message }} ... * tap dance as it allows you to press the key multiple * times without waiting the tapping term duration. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). For example 'p' in 'pepper'. Tap dance, or how to let a key do more with one, two, three by Thomas Baart For example. I went ahead and implemented just this, and it is available on QMK master! This is possible thanks to Tap Dance, which is a concept introduced by the QMK firmware configuration. That's just one example of what Tap Dance can do. The signature of the function you should write is void your_function_name(qk_tap_dance_state_t *state, void *user_data). How do I access the other pins on my MCU for non-QMK purposes? When you tap a tap dance key, first the on_each_tap_fn gets called, on keydown. The QMK docs on custom functions and tap dance should be helpful. As a result you may use comfortable longer tapping periods to have more time for taps and not to wait too long for holds (try starting with doubled, Example 5: Using tap dance for advanced mod-tap and layer-tap keys :id=example-5, behavior when the tapped code is not a basic keycode. An enum{} in the keymap.c file generates indexes for the keys and an array holds the action definitions: are supported here. For example, ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT) will result in Space being sent on single-tap, Enter otherwise. QMK Basics is a series of tutorials intended to guide you from the Complete Newbs Guide to your first customized keymap. This handles the timeout of tap-dance keys. The main entry point is process_tap_dance(), called from process_record_quantum(), which is run for every keypress, and our handler gets to run early. I'd like to change the tap dance behaviour to return CTRL + key on a triple tap instead, and return the key twice when double tapping, to avoid accidentally returning CTRL + Z when typing words like 'pizza' too quickly. The DOUBLE_TAP case works by checking whether _MY_LAYER is the active layer, and toggling it on or off accordingly. * For example "A". You should now be able to work through the examples below, and to develop your own Tap Dance functionality. At some point this method will expand to work for more presses. It’s a good idea to place the reset button on a layer so you don’t accidentally hit it. Hit it three times, and your keyboard's LEDs do a wild dance. Get traffic statistics, SEO keyword opportunities, audience insights, and competitive analytics for Mechkeys. Tap Dance is a powerful feature in QMK that lets a key do something else when pressed more than once. Skip to content. RGB Matrix). With qmk and tapdance this all changes because when enabled and coded, the tap dance functionality will say “when pressed once” output a , when “pressed twice in 500ms” output super happy fun guy . In QMK, you can have keys do something different depending on the amount of times you press it. If they do, be sure to check out the Examples section down below to find out how to use them. When the key is held, the appropriate keycode is registered: , but renamed to something that is clearer about its functionality. The two basic variants of the tap dance can only send Basic Keycodes. This function checks whether the key pressed is a tap-dance key. If this value is true, that means the tapping term. For example, if you used the above, statement and set up a Tap Dance key that sends, only if you tap this key twice in less than 175ms. So 'tab' would be a poor choice for a tap dance. The first step is to include the following code towards the beginning of your keymap.c: Towards the bottom of your keymap.c, include the following code: The above code is similar to that used in previous examples. New to QMK, or in for a refresher? The one point to note is that we need to be able to check which layers are active at any time so we can toggle them if needed. * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold". One of the other reasons I want to tweak it using QMK. Unicode. The mod-tap key, MT(mod, kc), acts like a modifier when held, and a regular keycode when tapped. The signature for the functions you need to write are the same as with the previous call: void your_function_name(qk_tap_dance_state_t *state, void *user_data). Tap dance can be used to emulate MT() and LT() behavior when the tapped code is not a basic keycode. ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term): This functions identically to the ACTION_TAP_DANCE_FN_ADVANCED function, but uses a custom tapping term for it, instead of the predefined TAPPING_TERM. What marketing strategies does Mechkeys use? QMK Basics: Tap dance, or how to let a key do more with one, two, three. TD(ALT_LP). * For example "A". That's just one example of what Tap Dance can do. // If your tap dance key is 'KC_W', and you want to type "www." !> Keep in mind that only basic keycodes are supported here. Instead of referring to TAPPING_TERM for determining when a tap dance times out, it will use your custom value in milliseconds. This When the key is held, the appropriate keycode is registered: kc1 when pressed and held, kc2 when tapped once, then pressed and held. This generally means the key is being "held". This function checks whether the key pressed is a tap-dance key. Fixing the tap-dance bugs. This mirrors the use of TG(_MY_LAYER). @drashna: also, as linked above, the discord is much more active: https://discord.gg/hgCgpzx Hit it three times, and your keyboard's LEDs do a wild dance. keymap.c is attached (click “For QMK” above for a link to this file) config.h #pragma once #define TAPPING_TERM 200 #define TAPPING_TOGGLE 2 #define SOLENOID_MIN_DWELL 40 #define SOLENOID_MAX_DWELL 80. rules.mk TAP_DANCE_ENABLE = yes HAPTIC_ENABLE += SOLENOID The likely problem is that you changed the TAPPING_TERM time to make your Tap Dance keys easier for you to use, and that this has changed the way your other keys handle interrupts. The steps on how to use Tap Dance are always the same. Below is a specific example: You will need a few things that can be used for 'Quad Function Tap-Dance'. Custom keycodes are not supported. Pastebin is a website where you can store text online for a set period of time. In QMK, you can have keys do something different depending on the amount of times you press it. Thankfully it’s easy to fully customize a tap dance, available in three flavours: Use ACTION_TAP_DANCE_FN(fn) when you want to do something based on the number of taps. Hit it twice, rapidly -- send a colon. Tap dances are best used on non-letter keys that are not hit while typing letters. quickly - then you will need to add, // an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP', // Magic number. Pastebin.com is the number one paste tool since 2002. Although, I feel like dual keys are slower than normal keys. // Assumes no one is trying to type the same letter three times (at least not quickly). If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. This is because I like my TAPPING_TERM to be short (~175ms) for my non-tap-dance keys but find that this is too quick for me to reliably complete tap dance actions - thus the increased time of 275ms here. It's one of the nicest community-contributed features in the firmware, conceived and created by algernon in #451. There exist many keymaps within Q… While tap dancing on your keyboard is probably not recommended, it is a useful way to get some more mileage out of a key. The same goes for Z, J and X, based on a Wikipedia article about Letter Frequency. by Thomas December 9, 2018. But did you know you can also have a normal keyboard button as your reset button? The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. When customizing your Tap Dance, the qk_tap_dance_state that is given as a parameter for your callback functions has more variables than just count. It, however, didn't have a call to matrix_scan_quantum() , which then calls matrix_scan_tap_dance() which tells it to update its internal count/timer (or something along those lines). ACTION_TAP_DANCE_FN(fn): Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action. QMK can also control single-color LEDs with PWM (a.k.a. * Pressed: Whether or not the key is still being pressed. It's one of the nicest community-contributed features in the firmware, conceived and created by algernon in #451. Optionally, you might want to set a custom TAPPING_TERM time by adding something like this in you config.h: The TAPPING_TERM time is the maximum time allowed between taps of your Tap Dance key, and is measured in milliseconds. For this example, we will set up a key to function as, The first step is to include the following code towards the beginning of your, // Define a type for as many tap dance states as you need, // Our custom tap dance key; add any other tap dance keys to this enum, // Declare the functions to be used with your tap dance key(s), // Function associated with all tap dances, // Functions associated with individual tap dances, // Initialize tap structure associated with example tap dance key, // Functions that control what our tap dance key does, // Check to see if the layer is already set, // If not already set, then switch the layer on, // If the key was held down and now is released then switch off the layer, // Associate our tap dance key with its functionality, The above code is similar to that used in previous examples. It sends the first keycode when tapped once, and switches to the given layer when tapped twice, the latter working just like TO(layer). , which is run for every keypress, and our handler gets to run early. Tap dances are best used on non-letter keys that are not hit while typing letters. This is deprecated in favor of the Per Key Tapping Term functionality, as outlined here. Only showing this one. Tap Dance in the QMK Documentation. The QMK documentation has some tips for working with layers: ... Fifth - macros and 'tap dance' (hitting y is now caps lock for me). After 100 Taps :id=example-2, Example 3: Turn LED Lights On Then Off, One at a Time :id=example-3, // On each tap, light up one LED, from right to left, // On the fourth tap, turn them off from right to left, // On the fourth tap, set the keyboard on flash state, // If the flash state didn't happen, then turn off LEDs, left to right, // All tap dances now put together. If it was the same, we increment the counter and reset the timer. This is accomplished by using an union, and some clever macros. If you want to be extra sure you don’t accidentally reset your board, you can use a tap dance for that. It allows for even more customizability, by not only handling taps, but also hold actions, providing double the possibilities. Pastebin.com is the number one paste tool since 2002. A powerful, visual tool to configure your keyboard. Often you’ll only need a key to do something different when tapped twice. Finally, the fifth option is particularly useful if your non-Tap-Dance keys start behaving weirdly after adding the code for your Tap Dance keys. With it, you can make a key do something different depending on the number of times you press it. WPM Calculation. You can set the global tapping term through TAPPING_TERM, but if you want to set a tapping term specifically for a tap dance, you can! Fixing the tap-dance bugs. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. time to tap the key again; you do not have to input all the taps within a single. The tap-dance feature had a number of very annoying bugs, which I wanted to iron out for some time now. The key works as Esc when you tap it and as Ctrl when you hold it. Enabling Tap Dance lets a key generate one character when tapped and another when double-tapped; you can go crazy with more taps. It also makes good use of the reset callback to unregister the keycodes. Here's my code: ... Hello guys, i just want to ask how i can use a qmk keyboard with ps/2 protocol? You could also map them with a tap dance, such as having Q send a TAB when double tapped: In the documentation, a similar example reuses the Escape key to send Caps Lock when tapped twice. I went ahead and implemented just this, and it is available on QMK master! Learn More. To achieve instant hold, remove state->interrupted checks in conditions. If you’re using a small keyboard like the Corne Keyboard, you could put some less often used keys on a layer. QMK Basics: Tap dance, or how to let a key do more with one, two, three. * under the tapping term. If you wait longer than the tapping term, it’ll finish the tap dance and send the keypress.
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