for honor berserker nerf

This is not the role that the zerker should fill. Cancel to Dodge now only happens at the same timing as the Side Cancels and Feint timing. Infinite chain damage and speed buffs are the wrong direction for the character. Loses the identity of a hero. The Raider is a fearless, aggressive warrior armed with a huge two-handed axe and wears no armor, because they know the day of their death is already decided by fate and so they fight without fear or regard for their own safety, fitting the ferocious, fearless brute element of this trope. 3. Maybe I'am wrong: My Intention of reworks was to put crappy heroes into a viable, competitive tier. But you also have another tool for teamfights 1vXs now - bear mauler. This is a blatant nerf to the top heavy. This is a blatant nerf to the top heavy. Oh my lord. Um, question: how is something a mind game if I can just 100% react to it and do the same exact thing (block) every time to stop it? For Honor is an action game with single-player and multiplayer modes wherein warriors from four main groups fight each other: the Knights, the Vikings, the Samurai, and the Wu Lin. This is not pointless. It restricts pick diversity and reduces the total amount of viable team comps. Versatility should be the territory of vanguards, if anyone. It also will be a god send in 4v4s. Now it's just a boring unblockable that does weak damage and is slow as fuck and has to be chained into. Press J to jump to the feed. The point of a rework is to make a character viable , which they did imo. Also, it's their policy that any undocumented changes should be considered bugs, not stealth nerfs. According to the devs to put everyone into WL Tier. I will miss top heavy finisher damage coz i trade a lot with it. Gladiator shaman now Kensei berserker. Post Comment. As for the OoS punish, the devs clearly stated they did not want zerker to have access to it. 5) Slashing Rush nerf is a huge disappointment. TL;DR berzerker's changes look promising. If your feint game is on point, people will star throwing in lights instead of trying to parry. 2) His light attacks have armor now after feinting. Press question mark to learn the rest of the keyboard shortcuts. It doesnt really change anything. 5. All Light Finishers now have Uninterruptible Stance. here rason why ubiosft not nerf berserker ubiosft try to make you and people to get piss off about its game wait sec why it DAMN nerf shugoki its worst heroes in game ubiosft try to 100% kill for honor think about warden got rework was overpower rework orochi big light spam enver use heavy attack [For Honor] Shugoki is Hilarious [For Honor] Shugoki is Hilarious - YouTube Published Jan. 27, 2017, 4:40 p.m. about For Honor. The punish gets him to his unblockable side heavy for those sweet sweet unblockable oos mix ups. I wanna do BIG DAMAGE!!!11!1!111!" All rights reserved. Not born into leadership. He can even throw that while being OOS. I agree 10000% it is TERRIBLE design to just give characters unblockables and unreactable lights and call it good. It's tragic. With those reworks Berserker isnt in that state. Saved from youtube.com. He can vortex it! I play zerker and the top heavy is my bread and butter. You'll never land the 30 dmg unblockable, but you'll land the 55dmg blockable? As a 40 rep beserker main Im feeling a savage pleasure at how many people are going to rage quit when they cant stop me wailing on them. 898. having the 3rd heavy be unblockable is absolutely meaningless, because no one would even be able to get to the 3rd heavy. Storr Stronghold stands sentry over the seas. This is almost pointless. Top heavy finisher puts reaction? Another unique thing about berserker that was removed for no reason. That is not good design. Developer Comments: By changing the timing of the cancels, we will reduce the huge gap between "will it be a sid… Fact. Ultimately, however, we will have to wait and see how it plays out when the changes finally come through. May change my main to highlander. 4. Anyway, there are obviously a few nice things in this and berserker will probably end up being slightly more viable. Top Heavy was something that puts your opponent in a state he has to react to, with the rework its just the same just with way less damage (btw there are way to much unblockables in the game...), oos max punish before rework was something special (if your oos against a zerker you are in real trouble) without the 8 points throwdamage and stamina drain plus the nerfed top heavy is just carbage compared to the old one, /edit2 I just miss a full kit for Berserker like a viable moveset for nearly every situation (like, Warlord, Shaman, Gladiator), f.e. Dont get me wrong, i dont want to criticise your post. ... Berserker, Warlord, & Valkyrie ... but I'm not 100% sure I want to see a 'nerf'. its not bad but its still 28 damage less. If you want general help with the game and other Hero guides, check out my For Honor Beginner Tips and Tricks. Skip to content. He used to be feared for being one of the most strongest anti-gankers in the game, but ever since the revenge nerf he has become null in fights between a full team of players that are teamed (Which is too often.) That's not to say a versatile character should not exist. Can now be cancelled into Guard Break. Fascinating. 2. He is not designed to drain stamina so it makes littleb sense that he be so rewarded for it happening. Zerk now literally has a similar OOS game than Raider for way less Stamina requirements. This is almost pointless. Not only that, but raider also has a way to pressure oos opponents and give himself the ability to get a gb to actually access the punish. If, however, despite this you are still upset about the removal of his punish, I recommend switching to Raider. For Honor’s emotes give players a chance to be flashy during their duels, even if the new ones are a bit expensive. © Valve Corporation. To fire darts, pull the bottom-most pump back and push it forward to fully prime the blaster. Next Heroes Vikings Valkyrie Prev Heroes Vikings Raider. 10. 8) Dodge cancel nerfs. But he just lost almost all of the unique and fun things about him. The point is some classes have more weaknesses than others. The infinite chain is just a vehicle for his feint game. Secondly, half the complaints are utterly asinine and some are just downright incorrect. Especially since he's losing 25 damage from this move just to make it unblockable. That is not fun or interesting. Zerk stupid top heavy damage was stupid, no regret having it removed. Berserker . He isn't about being difficult to react to and just eating infinite chain damage. With the new parry changes, we can go into chains a little more often now, but it doesnt change much at high level. Pointless nerf. You can still cover your ass by feinting neutral heavies into deflects to beat heavy feint>light. You will find here information about his strengths and weaknesses, full moveset and combat tips. People seem to like to bemoan the loss of a 55 damage BLOCKABLE attack (Really, Icky? This was one of the more fun things about him and it's gone. Great. But in a game like this with 4v4 modes this principle is even more important. I may be the only one to think this, but I am glad they smashed the damage on the top heavy finisher If they went the UB route. Top Heavy Finisher has a new animation. This used to be his best move and it was situational and required a deeper understanding of the character and game. You will always find them leading the charge. it's a str8 nerf. "Consideration for the Devs about nerfs" It's certainly not a nerf, he lost a few things including his highest source of damage and that sucks but it was probably needed, much like how Orochi's top lights got reduced, sucks for them but it was needed. The startup should be changed instead of the finisher. 90% of the roster probably generates hate from people that can't fight em, hell i had a russian rage because i killed him as valk, while he was playing valk. No viable Zerker does play with it. Chaotic and brutal dual-axe-wielding Vikings. Berserker: Berserker is one of the heroes I never thought would be in such a bad state against a hero, as he’s got a very strong kit just in general, but Black Prior seems designed to shut down this hero. this is going to be str8 weaker than before. Now he is just going to be an infinite chain spammer. I feel like the point against giving him 400ms attacks doesn't make much sense. We are all going to see very fast that beserkers have even more rewards to both feinting and keeping the combo going which makes it much more unpredictable when he is going to feint and whether hes going to feint into alight or a HEAVY. He doesn't need 400ms light spam and unblockables and I certainly dont want them at the expense of losing several other things that made him more unique. I've also never even experienced that. Many people forget how insane zerkers OOS punish is, if they add UB to force a reaction, it would happen even more often. As a former Berserker main I really hate these changes. it's a str8 nerf. Warden Art . Having even one character that can be a jack of all trades is unhealthy for the 4v4 modes. Dont get me wrong, i really appriciate the effort in terms of reworks. 1) Berserker's lights after feinting were already 400ms. For Honor is a third-person multiplayer fighting game developed by Ubisoft Montreal set in an alternate history where Knights, Vikings, Samurai face off in all-out war. The devs make a low tier character much better and you complain? That said the rework may have made Berserker a little more boring to play and less unique in his nature, as he follows more into the speedy assassin arch type, but that's all personal opinion and preference. He should have incrediblely relentless offense while lacking good defensive options and should have sub par punishes. All trademarks are property of their respective owners in the US and other countries. To fire a missile, pump the blaster with the back-most pump seven to eight times. 0. And finally, concerning your comment about versatility vs unblockables. 2) His light attacks have armor now after feinting. 4. His oos punish was already gutted by removing 25 damage from his top heavy, you didn't need to also remove 8 damage from his throws and stamina damage and the ability to unbalance with his back throws...Why the fuck. However I will definitely miss the ability to dodge cancel side heavies in the infinite combo (a cool way to deflect after hitting with a light). added moveset, versatility is the key, not unblockables. So now are they still going to have that effect and be even faster? Now from what I understand, you can even do it from any heavy from all sides to any side. You benefit from his infinite chain heavies being the fastest feint starters in the game, not from just spamming the same two buttons while the opponent has a hard time reacting. The unblockable top on second hit will be the new two hit feint mindgame, while the unblockable side on third hit will be a two direction feint game at third hit. Another unique thing about berserker that was removed for no reason. You're right, every class need a weakness. May change my main to highlander. If I want to play an unblockable character I would play someone else. Once finishing the McDonald’s online survey, users are advised to claim their reward within 7 days. They’ve had to earn it through blood, sweat and steel. Hope you'll learn something new here! It turns out that emotes have a bit more use that simply taunting opponents. i was hoping they would give him something like Kensei UB pommel strike but with his axes. But as a Shinobi main... Im very terrified. That's not what the character is. What does it matter? It simultaneously punishes parry attempts, blocking, and attacking. Even in a traditional fighting game, a character should have a weakness and/or not excel at a few things. Posts (8) Wall . Also, zerker isn't the only one to lose out on light feinting - both conq and Nobu lost down stance light feints as well. this is going to be str8 weaker than before. For For Honor on the PlayStation 4, a GameFAQs message board topic titled "Berserker needs a nerf" - Page 3. But if i understood the changes correctly, it only applies to lights and chained heavies. They have like 0 reasons to nerf Berserker. Warden: Giantdad meta; Conqueror: T H E W A L L; Peacekeeper: D'Va's "nerf this" quote happening ; Lawbringer: Extreme grunting edition; Raider: really smelly cheese; Warlord: big thick block of cheese; Berserker: the taiko game from Japan If this past year has told us anything, it's that unblockables are essentially necessary for cracking those pesky turtles and that absolute versatility is actually unhealthy - assassins are both defensively and offensively strong and have few exploitable weaknesses. But with his personal changes, so much more changes. Following Friends Follow Unfollow Chat . I guess it's a symptom of the pointless increase to his lights after feinting...? It was more interesting before. Not having to maintain a predictable chain in order to keep HA active in 1vX situations is huge. I don't think we can really tell how much more/less viable/fun Zerk 2.0 will be just from the patch notes. And for good reason, feinting light attacks caused flicker issues and if this is their only way to fix it, so be it. I think the things have no reason to be discussed together. Therefore, it is a bug. Berserker is still better in dungeons cause mobs take reduced magic damage and they can rely on attack speed and it's still better against magma cube boss due to the Fast reforge and Hound pet. For Honor - Berserker Guide. Español - Latinoamérica (Spanish - Latin America), https://gyazo.com/19e13e607a38f9b1b7423b0199efadb4. You can now effectively focus a single target while tanking attacks from exterior sources. That is the simplest way one can describe the Berserkers. Yes you say it had flicker issues but there isn't really any flickering on a dodge is there? 90-95 damage max oos punish (with wall) AND he has two different tools to attempt to manage and damage the opponents stamina. Many attacks in the game are faster after a feint even though that was probably not intended. Cookies help us deliver our Services. His feint game now feels faster and more consistent. I play zerker and the top heavy is my bread and butter. afaik there is no info about zerker getting nerfed and people throw hate for a ton of chars m8, doesn't mean they'll get nerfed. IMO the devs explanation is quite unconvincing since you pretty much had to buffer the dodge input due to the very strict timing, and buffered inputs should be processed by the game just fine even with latency. Old zerker did not. I understand that a lot of berzerker mains are shocked by the fact that the top finisher damage was nearly halved,and they really didn't need to decrease the damage that much,but I don't think you understand how much stuff he is gaining in compensation.Berserker will easily be A tier by s5,it's just that the way he'll need to be played will be different,so less trading with the opponent and whiffing from afar and more feinting them into oblivion. having the 3rd heavy be unblockable is absolutely meaningless, because no one would even be able to get to the 3rd heavy. in theory his new oos punish should be 2 side heavies which would be 68 damage. I would love to be wrong. Because thats what the Intention of a rework should be!? It would only really matter in ganks and even then you play berserker completely differently (mostly spamming dodge attacks and spin to win until you get revenge). HA on feint followups may turn out to be a pretty big deal vs. Assassins or against characters with 500ms lights who may try to interrupt your feint game with fast attacks. We should be seeing the For Honor 1.3 Patch by the end of the week. For honor heroes in a nutshell. I'll go through his moveset and some strats for him. Berserker is the essence of Viking warriors. Yeah, it probably won't catch them more than once or twice but the fact they are unable to interrupt you may stop them from trying. Well, couple problems here. He is going to be a noob killer, and at high level play you cant turtle or attack him to keep him out of his combo so his pressure game will be insane. 4) Infinite chain damage and speed buffs are the wrong direction for the character. For Honor update version 2.13 is available to download now for PS4, Xbox One, and PC. I don't post much, but this is some art I've been working on. First of all, pretty much no one has played with them (aside from the players invited you Montreal for internal testing) so how about we wait and see how this plays out? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. To be a Warlord means a life of service to their people. 5) Slashing Rush nerf is a huge disappointment. It goes without saying that the Dance of the Paired Blades is the best tool available at Berserker’s disposal. For Honor - Berserker Guide Join us as we cover some basic and advanced strategies with the Berserker class in For Honor. The Berserker are one of the Heroes for the Vikings 1 Main Info 2 Emotes 3 Signatures 4 Feats 5 Moveset 5.1 Executions 5.2 Hero Modifiers 5.3 Moves 6 Weapon 7 Videos 8 See also Berserker is mastering TWO war axes, he/she has short range and he's/she's an harasser. Here are the full patch notes including bug fixes for this update. I understand moves like this often need to be nerfed because they dont fit the design of the game and are unintended in how stronger they are, but berserker isn't getting anything else that makes me want to play him and instead is losing things that do make me want to play him. This guide will go everything you need to know about the Berserker in For Honor, including: Berserker Basics - Specific mechanics the Berserker uses, as well as their moves; Berserker Gear - Suggested stats to shoot for when equipping gear If you think zerk needs a nerf you are bad. First off, chances are, even if the 55dmg TH stayed, you probably couldn't do the parry riposte whiff>TH because parrying will move you 1m closer, effectively removing the punish anyway. This is a very deep guide for Berserker. by Bryan Dawson. Only Valkyrie (and thats debatable) is worse. In the case of berserker, unblockables are the key. Berserker is bottom tier. "If you're oos against zerker you're in a big trouble" In a trouble that i can 100% counter it? 6) His throws are completely trashed for no reason. Their shield protects those who cannot fight—their sword will cut down those who would attempt to cause their people harm. He has NO good openers, none. Pull the back-most trigger to fire a dart. Now it costs 5 times more stamina. I like the feint game but I want it to be a mind game, not "feint and get free damage that cant be reacted to". He/She has two main moves, an infinite chain and a heavy move, Berserker's infinite chain is Uninterruptible, top heavy … Badass Noob . He simply wrote the stuff that was in my mind. Absolutely insane feat that managed to only get 10 damage shaved off of it in one nerf. I love this game, the community and Eric Pope. Only time anyone fears a berserker is if he's rep 70 ever since the revenge nerf. 3) Top heavy finisher....why. It is a massive stone structure with broad turrets that honor Viking tradition. Update February 27, 2017: For Honor's claymore-sized first patch lands tomorrow, and the game's community manager has just laid out the full notes.As … Initially released in February 2017, For Honor recently entered its fourth year of post-launch support, titled Year of the Reckoning, with Year 4 – Season 1 “Hope.” Followers. He's definitely losing some of his tools but he's gaining others - arguably (probably) better. The one i can just 100% block? More on this in a bit). I think people are underestimating these new changes. While I do that, i was reading a post from Ickyfist. "But muh 55 damage parry punish and 95 oos punish! The dodge cancel nerfs only affects useless and brainless moves. This Viking fortress was built on the site of an old trelleborg fort that had burned to the ground. No one is attacking into berserker chains anyway because he already has armor. People need to stop complaining about these buffs. But we got a 45 damage unblockable on the end of bear mauler now, which is more accessible than one would think, especially in teamfights. This chapter contains detailed description of the Berserker. But all his punishes are a way freaking lot more consistent, and generally are all high enough in damage. KENSEI Top Heavy Finisher Cancel 1. Their savage love of combat strikes fear into the hearts of most, friend and foe alike. 5. Why would I want that? 06/18/19. Bio Since Sep 2018 (2 Years 117 Days) Seems like this user has nothing to say about themself. Im personally super happy with the changes. Find below the list of eligibility requirements to participate in the McDonald’s Customer Satisfaction survey:. Hyper armor out of feint is a new tool, one we are going to love to play with. Being OoS against old zerker was the least threatening thing in the game because, even though he had the biggest oos punish, accessing the punish was impossible unless the enemy is stupid/bad/fucks up. McDonald’s Customer Satisfaction Survey – Eligibility. So either nothing changed or it is unnecessarily fast now. In the patchnote it is written that you get 900ms, which is the speed of his top heavy. I was writing down some stuff about the Berserker reworks and why they are actually nerfs. By using our Services or clicking I agree, you agree to our use of cookies. For Honor has two Viking heroes who fit this concept: the Raider and the appropriately-titled Berserker. The Berserker fights relentlessly, capable of vanquishing foes before they can mount a decent defense. Hope you can learn at least something new. For Honor Berserker Guide. The Berserker class in For Honor is all about close combat and agility. Unconcerned with their personal safety in putting up a proper defense, these vicious warriors focus instead on killing as many enemies as they … Unblockable of a three chained heavy combo everyone can parry isnt a buff my friend. A For Honor subreddit dedicated to theorycrafting and the competitive scene. I love that change, cause it went from "instantly kills any hero that gets hit by two barrages" to "instantly kills any hero that gets hit by two barrages except Lawbringer".. Then they nerfed LB's health from 150 to 140 and it once again two-shots every hero, meaning the nerf did less than nothing. Do you think Berserker can reach a versatile tier like Shaman, Gladiator or Warlord? Reputation. The ability to chain dodge attacks quickly was mostly for showing off than any actual purpose and it was never viable otherwise. The points i've made where my expectations of the reworks. I don't think very high damage were supposed to be zerk's identity, he's an harasser before anything. 7) Removed his light parry punish which was another unique thing about berserker that had specific and interesting uses. And it always had a use with his trade/feint game. Moveset First, I'll go over each of his moves and abilities, after I'm gonna get into its strategies. 81. Following. No one is going to get hit by it anyway. The point of the 30 damage TH unblockable (which is faster now) is to force a reaction out of turtles. He still has a 60dmg punish now and guess what! But get that straight into your head, Zerk is NOT Raider, his range is shorter and he has no stamina punishment. To reload the Berserker, load up to twenty darts in the front turret or a single missile onto the central missile slot. Dodge cancel nerfs. Of course it caused the heavy to flicker but that's what a feint does. I would never give up 2 extra damage on his light attacks just to have pointless armor on it after feints. His lights after feint aren't 400ms anymore, the way I was counting it was incorrect. I also looking forward how i perform against light spamming aramushas with flickering nat and against shamans with the new Zerker toolkit. I think very soon these subreddits are going to be filled with people complaining about him and asking how to fight him with X character. But a they should be versatile by being able to do everything in an average manner excelling at nothing but being deficient in nothing either. My problem is now my deflects have to be done manually and it just doesn’t seem as useful anymore compared to the bleed deflect of like a peacekeeper which can be parried but not blocked other than that, New comments cannot be posted and votes cannot be cast, More posts from the CompetitiveForHonor community, Continue browsing in r/CompetitiveForHonor. Cancels to side attacks now happen 200ms later. For Honor Berserker Abilities – Dance of the Paired Blades. Home; About Green Conserve; Our Approach; Gallery; Our Policy Where do you see that? Pre-rework heavy feint into light are sped up ONLY if you do a side heavy feinted into the other side's light= TELEGRAPHED AS FUCK. If you really want to give that up just to smack a turtle for 10 damage with the old TH, well you're either stupid or crazy.

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