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The graphics have a pleasing old-school cheesiness, and the central mechanic is so compelling that it enters your dreams. These puzzles are both tricky and satisfying to solve - but they are only half the challenge. It's immensely better with a hardware controller. It's a clever gimmick but it takes a while to get going and the control method - as on Limbo, to be fair - is a little frustrating, and the shadows occasionally glitchy. Playing as one of the pigs, though, is an absolute blast. The controls too are a mixed bag - touchscreen is clumsy and you can't invert the Y axis on a hardware controller, so we'd recommend the decent motion controls. You'll need to kill baddies, collect food and healing items, and craft new equipment in your base between missions. Despite these choices it doesn't feel like you have a huge amount of agency, particularly in the exploratory sections where you only sometimes have control over Peter's movements. The cards themselves look great but they're mostly just attacks, heals and buffs; you don't get a lot of the interesting combos and synergies that you get in Dream Quest, for instance. The look and sound of this tasteful puzzler are superb, but it has too many issues for a straight recommendation. The difficulty of the puzzles is uneven - a real head-scratcher occurs early on, but the ones before and after are straightforward - and it's sometimes unclear what or where you need to do or go next. Undeniably cleverly designed, Spek shares Monument Valley's sense of optical mischief - and relatively gentle difficulty curve - but not its heart. The mechanical concept here evokes the mighty Ridiculous Fishing, in that you spend the game controlling the descending business end of a fishing rod as it seeks out prey in the watery depths. Which is a great shame, because the idea of a Lego-based puzzle game is hugely appealing. You're piloting and gradually upgrading a petite spaceship on a mission to find its way back to Earth, and blasting your way through the space pirates and other ne'er-do-wells that stand in your way. For one thing, the controls and camera are awkward; I played the game from start to finish and at no point felt truly accustomed to them. The idea is to find and destroy a requisite number of 'spirit anchors' and then escape the level; a continuously spawning collection of Lovecraftian monsters (the equivalent of Genestealers in Space Hulk) do their best to prevent this. By clambering over the houses you must get from point A to point B. DETECTIVE / ADVENTURE • Age 12+ • Single player only • Supports hardware controllers • Jenny LeClue - Detectivu on the App Store. Give us a break! PUZZLE • Age 9+ • Single player only • Supports hardware controllers • Creaks on the App Store. We say auto-runner, but it's an unusually easy-going example of the genre: you can go back to grab things you missed and there's no time pressure. Nevertheless it's quirky and good-looking and masses of fun, so it's a recommendation. DRIVING / SHOOTER • Age 12+ • 1-12 players • Supports hardware controllers (and despite some quirks I strongly recommend that you use one) • ShockRods on the App Store. This is all pleasant enough except for a curious 'hurry up and wait' aspect. Wario is a recurring character in the Mario franchise, designed to be an arch-rival to Mario. The touchscreen controls aren't great. Games tend to get more complicated as they go on. This bizarre and genuinely funny sports sim - "Golf for people who hate golf" - hits a hole in one for relentless ingenuity. The distinctive cartoonish graphics are vividly lovely and the voice acting is excellent; the puzzles are tricky but highly rewarding when you crack them; and the game has real substance to it. If you're looking for hellraising excitement, this clearly isn't for you, but it has a meditative charm of its own. Pitching is rewarding because there are so many variations (batting is an altogether simpler affair), but it's spoiled by the bizarre inability of a pitching team to last a default 3-innings match without running out of subs/collapsing from exhaustion. You take on the role of weird, blob-like characters (of which there are many to unlock) as you splash vibrant paint across your dreary world and score points in the process. The touch controls are frequently unresponsive (I recommend a joypad), while character movement, presumably for dramatic effect, is ponderous. It's more Don't Starve than Oceanhorn. ADVENTURE • Age 12+ • Single player only • Supports hardware controllers • Beyond a Steel Sky on the App Store. Special Agent Charles, a gentleman of limited intellect, will blunder into lasers, security cameras and booby traps unless you disable them at the correct moment by... tapping them on your iPhone. You're running around with an intelligent sword chopping up vegetation (which produces a delightful Fruit Ninja animation) and monsters (which makes the sword bigger - eventually to a preposterous extent). An update seems to have ironed out the balance issues - the days of easy 7-1 victories appear to be gone - but issues remain with the AI, which is still prone to eccentric kick-offs, defensive howlers and similar.
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